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Story Kitchen teams with Dreamworks Animation to adapt video games to film and TV

Game Developer

Not content with eventually bringing Dredge to film, Story Kitchen plans to work with Dreamworks on making hit games into animated movies and shows.

Film 248
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From commercial animation to indie game debut success: The story of Ember Lab

GamesIndustry.biz

Ember Lab has been around since 2009, starting out as a company specialising in commercial animation and digital content. But a decade later it would make its mark in video games with the release of Kena: Bridge of Spirits. Read more

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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Much of what animators do during production is this performance capture cleanup and modification/adjustment.

Content 103
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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

When you live in a country that houses twenty percent of the entire world’s population, yet hardly see a genuine and honest representation of that country in video games, it’s time to take matters into your own hands. And that’s precisely what Shalin Shodhan is doing with his studio, Masala Games. explains Shodhan. says Shodhan.

Pixel 158
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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

AI 194
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CGS 2D animation students give depth to flat characters and objects

CG Spectrum

With advancements in technology and software, 2D animation has become a more affordable and less time-consuming art form than its 3D cousin, making it a popular choice for industries such as mobile gaming, commercials and educational content. Explore our 2D animation courses! 2D ANIMATION COURSES

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist. If the character needs to animate differently than everyone else (i.e.