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VFX in Unreal: Emerging Tools & Features

iXie gaming

Perhaps, one of the most popular game engines in the market, Unreal has been around since the advent of 3d graphics in games. Let’s take a look at the advanced tools and features available in Unreal Engine 5 and how they all come together to create outstanding visuals.

Feature 52
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Top 6 types of animation used in film, games, and advertising

CG Spectrum

Animation is the art of breathing life into the inanimate for films, games, and advertising. The career possibilities in animation are growing each year as new techniques, processes, and genres emerge. In this article, we’re going to look at six types of animation: Traditional Animation. 2D Animation. 3D Animation.

Film 52
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How do you Choose the Best Game Design Software for your Project?

Big Games

Different software may cater to specific genres, whether it is first-person shooter, role-playing game, strategy game, or simulation. To ensure compatibility, you should identify the features and tools essential for your chosen genre. It is important to understand the genre of your game.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. Nsight Perf 2021.1 is available now here.

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Latest NVIDIA Graphics Research Advances Generative AI’s Next Frontier

Nvidia

NVIDIA will present 19 research papers at SIGGRAPH, the year’s most important computer graphics conference. NVIDIA will present 19 research papers at SIGGRAPH, the year’s most important computer graphics conference.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording procedurally generated animations or motion design. Non-real-time simulation, which is enabled using the --fixed-fps command line argument.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording procedurally generated animations or motion design. Non-real-time simulation, which is enabled using the --fixed-fps command line argument.