Remove Animation Remove Mesh Remove Shaders Remove Texture
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. to make the color in bottom darker.

Shaders 98
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). See the list of PRs with the breaks compat label for details. GH-68870 ).

Beta 95
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Audio: Disable OGG and MP3 looping by default on import ( GH-71858 ).

Beta 108
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Mesh: Fix UV mapping on CSGSphere ( GH-49195 ).

Beta 52