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Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

Shaders 40
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. If your previous development experience is based on OpenGL, you may find that the texture on your grid is vertically flipped. to make the color in bottom darker.

Shaders 98
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Spine Animations broken after Chrome update on Androids

Cocos

until the issue is fixed (just remember that any scrolling textures that rely on “repeat” wrap mode must be power of 2 in webgl 1.0) OR you can try disabling uniform buffers in engine if you’re not using any custom shaders… but I really wouldn’t recommend this for a number of different reasons.

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Sprite Outline Shader in Unity

Febucci

Simply, the Inner Sprite Outline shader is drawn “inside” the sprite, while “Outer” is the opposite. Read more about “Texture’s Texel Size” here. Amplify Shader. In this “Unity Sprite Outline” tutorial we’ll discover how to create both a “Sprite Innerline” and a “Outer Sprite Outline”. Your browser does not support the video.

Sprite 52
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Optimize performance Keep performance in mind throughout development.

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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). See the list of PRs with the breaks compat label for details. GH-68870 ).

Beta 95
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Audio: Disable OGG and MP3 looping by default on import ( GH-71858 ).

Beta 108