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How to change the offset of a Tiled Sprite

Cocos

Hi, i want to apply a sprite as a tiled background and apply to it an animation like a movement. This Node has a sprite set as Tiled I don’t want to make a script that calculate position and if at certain value must to set the start position. I want to give this effect changing the “offset” of the texture/sprite of it.

Tile 40
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Physics: Tween no effect on Collider?

Cocos

Every tile (dark brown) in the background is a sensor, sensing the diamond type whenever a diamond “touches” the tile’s collider. Instead of animating each diamond via tween I wanted physics do the job. In this setup each diamond had a RB with type Dynamic and the tile behind had a RB of type static. Nothing special.

Tile 52
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How to change the offset of a Tiled Sprite

Cocos

How can I animate the offset with a shader? I have no experience with that could you tell me some example?

Tile 40
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Top 10 Tools Every Game Developer Needs  

iXie gaming

You Mostly use it for making 3D models, adding texture to your 3D models as well as rigging and animating them. Blender lets you create animated films, visual effects, and also features a video editor. It comes with tools such as an advanced brush and engine, vector art, layers and masks, colors, and animation tools. Conclusion.

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ).

Beta 101
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Cocos Shader Tutorial 1.0 - about UV

Cocos

By default, the 3D Shader of Cocos will multiply the tile Tilling and add the Offset, and it also supports the flip repair for RenderTexture. By dynamically changing this value, a simple animation effect can be achieved. More applications of UV in Shader UV can be widely used in effects such as frame animation and water ripples.

Shaders 98
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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture.

Tile 52