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Cocos Creator 3.8.2 LTS has been released!

Cocos

Editor Improved the display of build task progress. Optimized texture compression task scheduling and build progress display during compression. Exposed the mechanism for building custom panel plugins to the public, examples have been updated in the build plugin template. cache could not be found.

Baking 40
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

These include: Bump mapping Bump mapping is a texture mapping technique that simulates small-scale bumps, wrinkles, ridges, and other surface irregularities by altering the surface normals of a mesh but without actually changing the geometry. Want to learn how to build 3D models and environments for industries outside of film and games?

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Game supports fixed step updates ● Support for Taobao Mini Games ● [XR] Added HEADTRACKING & PASSTHROUGH to XR build template ● [XR] Support for EYE RENDER END callback Fixes ● Fixed frame rate settings issue for high-refresh devices on the Web and optimized the stability of FPS using RAF. Fixed memory leak of built-in physics module. .

Terrain 52
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Cocos Creator v3.8.2 Community Test Version

Cocos

Fix the error when passing the visualize parameter into the build-engine module. Editor New features / optimizations Optimize the display of build task time. Optimize the scheduling of texture compression task and optimize the display of build progress during compression. Reference documentation ) Support custom build panel.

Texture 40
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Cocos Creator 3.8 Community Beta is now available

Cocos

you only need to select the x86 architecture and the InputSDK option when building for Android to meet the platform requirements of Google Play Games on PC. While for others, we will support Play Games on PC starting from version 3.8, AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). releases.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. An updated build of NVIDIA RTX UE4.25 Selectable per instance type.