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Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)

Nvidia

This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in. Until now, this has not been possible in video games. Register to Game Stack Live today here. We hope you’ll join us!

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. I hope to help everyone advance further in 3D game development. This camera is the one to roam the scene when the game begins.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. Version 1.1.30 NvRTX 4.26.1

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. I hope to help you advance further in 3D game development. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds.

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Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu

Nvidia

Mebratu: Ultimately, I wanted to explore the potential future of real-time lighting for the next generation of games and real-time graphics. Most current and upcoming games still need to rely on a prebaked global illumination system to some extent.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward. In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4.