Remove Balance Remove Concepts Remove Content Remove Game Design
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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How Generative AI is Changing the Gaming Landscape

iXie gaming

As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.

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Is Game Automation the Next Generation of Testing?

iXie gaming

With the increasing complexity of video games, the need for efficient and effective testing methods becomes paramount. In recent years, game automation has emerged as a promising solution for testing games. Scalability: As game complexity and scope increase, the number of tests required also grows.

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The Future of Art & AI in Game Production

iXie gaming

Moreover, AI algorithms analyze vast amounts of data, including player behavior and preferences, to create personalized and adaptive gaming experiences. AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

This is most certainly not easy and it’s not hard to see why the average time to market with new puzzle games is increasing. The relative success of Belka Games’ Clockmaker demonstrates an appetite for different kinds of meta concepts, choosing to focus on resource management combined with a mystery narrative.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). I won’t forgive you for that, Supercell!)

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