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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.

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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.

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Minecraft’s future is a gazillion metaverses

Game Daily

billion pieces of content had been downloaded, generating in excess of $500 million for creators, of which there were almost 300. We can’t wait to share new Minecraft content and experiences in the years ahead.” ” For Larsson, metaverse (always a blurry concept) is about joyful collaboration and creativity.

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Is Game Automation the Next Generation of Testing?

iXie gaming

This blog explores the concept of game automation, its potential benefits, challenges, and its role in shaping the next generation of testing in the gaming industry. Game automation testing allows for scalable testing by easily adding or modifying test scripts to adapt to changes in the game’s functionality or content.

Balance 52
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Experimental mindset drives sustained growth

Game Daily

We focused on diversifying our optimization mix to balance scale and efficiency, test different creative concepts to appeal to a wider audience, leverage automation to grow at our scale and finally lean on new measurement approaches to truly understand the marketing channels that work for us.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline. Balancing creativity with project constraints is tricky. The 7 Odd Roadblocks!