Remove Balance Remove Concepts Remove Dev Remove Mechanics
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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them.

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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game.

Mechanics 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. But for me it might be different than for other solo devs. This is never a good thing.”

Dev 104
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How to Make Board Game Rules

Brand Game Development

As I said last week , “rules regulate the way mechanics are implemented. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly.

Balance 130
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Staying motivated isn’t hard at all for the solo dev. “It But the morale and quality of life it can bring can be quite motivating, balancing & inspiring – if not all the above.” Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. Manage marketing.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. That’s interesting and new gameplay for Among Us” There were plenty more features and mechanics the team considered adding. It’s also defined a bit differently. You wonder, can I trust them or not?

Dev 91