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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

The game is an Australian take on Animal Crossing and really captures that laidback Down Under vibe. It took him five years to release the game in Early Access, and all that time, he worked on it by himself. For the first three years of development, Bendon kept the game mostly to himself. But that’s just the way he likes it. “To

Dev 117
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. Why did you become a solo developer? “I

Dev 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. “I RimWorld is balanced around sitting on a single map, with everything easily accessible. It looked really exciting to me”, he says.

Dev 117
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. By using photogrammetry the game offers real life locations like famous rock faces or even well known landmarks. Then we got the idea to scan real world cliffs and mountains into the game using photogrammetry.

Indy 104
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Solo dev ansdor loves his total creative control: “I don’t like too much planning”

PreMortem.Games

As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a game developer. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.” I wouldn’t have been able to finish my game otherwise.”

Dev 104
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. As long as it works.

Engine 127
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Around the same time, he delved into the world of video games, playing titles like GTA, Scarface, Ratchet & Clank, God of War, Call of Duty, and FIFA. One of the stories I wrote was a game. That game is now Hiru.” Hiru is a 3D video game for consoles and PCs, named after a Maasai prince.

Content 154