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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Osama Dorias: Progress fighting crunch is at risk

GamesIndustry.biz

Back in March, Osama Dorias was part of an industry panel on burnout at the Game Developers' Conference, sharing his own personal story of burning out in the industry and the toll it took on his mental health. Read more

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I A point of interest in the indie game sea.”

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How Riot can Turn Team Fight Tactics into a Billion Dollar Game

Deconstructor of Fun

Riot’s Team Fight Tactics (TFT) was launched quickly to catch the emerging auto-chess genre that was gaining popularity as a mod on Twitch. Riot for sure succeeded in shipping fast, but they clearly didn’t pay much attention on the business case for the game. Till date Team Fight Tactics has reached bit over 11M installs.

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How to Make Board Game Rules

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. With this in mind, let’s talk about how exactly you can make board game rules. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” 14 Rules for Board Game Rules.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. For that, we’ll reference the game’s Board Game Geek page. Balanced asymmetry leads to greater variety.

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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

Traditionally, a machine learning practice that accurately predicts player churn required a team of data scientists with a supporting team to manage the infrastructure to run those ML predictions—all of which takes cycles away from building and improving the actual game. Download the game-features-balanced dataset to build the model.

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