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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development?

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

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Creating Sustainable Game Economies: Leveraging Game Analytics for Balance and Stability 

iXie gaming

Establishing a sustainable and balanced game economy is crucial to the success of any game, as it helps drive player satisfaction and engagement. However, the gaming world has been evolving constantly. Creating a sustainable game economy using game analytics can be challenging. But worry not!

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Balancing In-House and Augmented Teams in Game Development

Juego Studio

Game development is a highly specialized and profitable niche. The advent of technology in this industry enables the making of high-quality and variety of video games.

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Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act”

PreMortem.Games

Unconventional professions At first, her family expressed concerns about her future in the events industry, which mirrors the reservations aspiring game developers often face. When children say, ‘I want to be a game developer’, parents usually reply that there’s no job or future in that.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.

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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. ” He envisions a future where all game development is AI-assisted.

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