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Groundbreaking inventions in cinema history pt.2

Filmustage

In our new blog, we've covered some more of the interesting phenomena and inventions that have changed cinema forever. United Artists had another project in the works, the boxing drama "Rocky" (1976) starring Sylvester Stallone. We continue to delve into the fascinating history of progress and cinema. Generic (CC BY 2.0)

Film 93
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Year 10 of the Cogmind

Grid Sage Games

though definitely less so outside that, as evidenced in part by the lower blog activity until very recently :P This trend held in 2023, in fact marking the first time I’ve spent more than twice as much time on building Cogmind rather than doing other supporting work since the pre-alpha days! The dip below 1.0

Beta 105
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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities. Most importantly: Make backups before opening any existing project in Godot 4.0 alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects. iOS: Move name and version information to the Xcode project ( GH-71143 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects. iOS: Move name and version information to the Xcode project ( GH-71143 ).

Beta 81
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Thanks for joining us for another exciting and epic issue of the Kristala Dev Blog. The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Greetings, beautiful beings! Check it out!

Dev 52
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How to Manage Your Energy & Stay Productive

Brand Game Development

After all, this is one of the most important qualities you can have when in the middle of a long haul board game project ! But if you do have control over your schedule to some degree, I think a better way to look at it is to divide your productive energy into four basic categories: 1. Need help on your board game? Creative energy.

Editing 130