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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Disclosure: This article has been written as a part of a paid cooperation with Xsolla Game demos are as important to a successful game marketing strategy as trailers and advertising. A game demo is more than a condensed snapshot of your game. What kind of demo do you need? The most commonly used form is a prologue.

Demo 237
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[Bug] ParticleSystem2d

Cocos

Platform: Web Demo: BugParticle2D.zip (54.3 With sprite-frame’s trim type = auto , you can see the coins displayed quite strangely. But with sprite-frame’s trim type = none , it works well. More info: Version: 3.7.3

Bug 52
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Bug with setSiblingIndex()?

Cocos

fixed #12772: Node.pause/resumeSystemEvent not working on native platform. Re: #12772 ### Changelog * fixed #12772: Node.pause/resumeSystemEvent not … working on native platform. - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Or can you give a demo to see? dumganhar. +8.

Bug 52
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Blogs on this platform provide the members with news and information to keep them updated with all that is happening within the Unity ecosystem. This platform welcomes everyone to engage by asking questions and replying with Answers so that all members can help each other. This multi-platform support is an asset in itself.

Asset 76
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How to use Kickstarter for your indie game “It’s a tool, not the end goal”

PreMortem.Games

Combine public funding, work for hire, and Kickstarter, using the platform to elevate, attract investors, and build a brand. Regular communication on platforms like Instagram and Twitter is crucial due to algorithms favoring frequent output and community interaction. People appreciate creativity.”

Indy 104
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Dev snapshot: Godot 4.0 alpha 8

Mircosoft Game Dev

It includes notably Text-to-Speech support on all platforms (as a feature for games/applications, the Godot editor itself doesn't make use of it for now), and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code. See the GitHub issue tracker for a list of known bugs in the 4.0

Alpha 52
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Dev snapshot: Godot 3.2 alpha 2

Mircosoft Game Dev

This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.

Alpha 52