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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

Twenty years ago Rohan Nowell made a game for a high school project and it was then that the seed was planted. However, it took another 15 years for his debut game Swoopy Boi to come out. The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. This game represents me as a developer”, he says. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. Why did you become a solo developer? “I

Dev 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. By using photogrammetry the game offers real life locations like famous rock faces or even well known landmarks. Then we got the idea to scan real world cliffs and mountains into the game using photogrammetry.

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I want to become a systems designer one day, what’s the best but realistic way to get there? (I don’t have a systems preference i.e player abilities vs economy, I just like systems).

Ask a Game Dev

The best way to get better at being a systems designer is to design game systems for games. This doesn't have to be designing systems for video games - a lot of system designers I know are extremely proficient card, board, and tabletop game designers too. What happens if each player starts the game with a monopoly?

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12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.