How to build branching narrative without breaking the bank
Game Developer
APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
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Game Developer
APRIL 12, 2024
Freelance game writer and narrative designer Nessa Cannon wants devs to know they can craft meaningful narrative choices without overscoping.
Game Developer
OCTOBER 11, 2023
Developers will have to register a phone number by October 24 if they ever want to update their game or add new users to their Steamworks account.
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PreMortem.Games
FEBRUARY 15, 2024
Twenty years ago Rohan Nowell made a game for a high school project and it was then that the seed was planted. However, it took another 15 years for his debut game Swoopy Boi to come out. The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Why did you become a solo developer? “I
PreMortem.Games
MAY 8, 2023
Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Manzano endured the rough times though and managed to finish the game and release it on Steam. The games he finds on Steam nowadays are hardly worthy of the term video game according to Manzano. The modern gaming ecosystem is killing true video games”, he says earnestly.
PreMortem.Games
NOVEMBER 27, 2023
Never really comfortable in the education system, she dropped out of college twice before embarking on her debut game, Spilled! On Twitter , she’s known to her 13K+ followers as ‘dev on a boat’. Her upcoming game, Spilled! , Making an eco-conscious game just really made sense to me.” last year as a solo developer.
PreMortem.Games
MARCH 13, 2024
When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles.
PreMortem.Games
NOVEMBER 10, 2023
It’s a hard pill to swallow if you’ve worked on your game for five years, only to launch it to a largely indifferent audience. That’s what happened to solo developer Simon Taylor (working under the name Plastic Cow Games ) and his game Smash Dungeon. After that, the game never gained any traction and faded away in obscurity.
PreMortem.Games
SEPTEMBER 8, 2023
Feryaz Beer didn’t pick the easiest of genres for his debut game Super Fantasy Kingdom. Game development began as a hobby but became serious very fast. “I The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. The game is slated for release sometime next year.
GamesIndustry.biz
JANUARY 3, 2024
Tech startup Unicorn Factory Lisboa has launched a new coworking space in Portugal's capital, in partnership with Fortis Games. Known as The Gaming Hub, the building is divided on two floors with 13 private rooms and 12 coworking spaces, as reported by GamesBeat. Read more
PreMortem.Games
JANUARY 8, 2024
During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. This game represents me as a developer”, he says. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game.
PreMortem.Games
OCTOBER 9, 2023
They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways.
PreMortem.Games
APRIL 19, 2024
Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.
PreMortem.Games
MAY 15, 2023
He had been developing little games as a hobby for over two decades, but it took a pandemic to give him that final push. Understanding that a game wasn’t going to build itself, I quit my job and just went for it.” He spent two years building Oakenfold after a successful Kickstarter campaign got him part of the necessary funds.
PreMortem.Games
DECEMBER 22, 2023
Because, let’s be honest, creating games is hard. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I Her upcoming game, Spilled! ,
Brand Game Development
AUGUST 24, 2020
I spoke about the value of mailing lists earlier in How to Generate Traffic for Your Board Game Kickstarter or Website , but today I want to dive into the details you need to know to get started. I talk about this in How to Choose & Use a Board Game Marketing Strategy that Works , but I’ll recap the basics here.
Brand Game Development
MARCH 11, 2019
It occurred to me shortly after I wrote that article that many people approach board games with the intention of making money, but not necessarily making games as an end to itself. There is nothing intrinsically wrong with this, and you can certainly make good money producing board games. Need help on your board game?
Cocos
JUNE 14, 2023
A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers.
PreMortem.Games
JUNE 19, 2023
After 18 years in the games industry, including 14 years at Bethesda, Nate Purkeypile decided it was time for a change. He had been building giant open-world games like Fallout and Skyrim in large teams for years. The Axis Unseen is a heavy-metal open-world horror game. I spent so many years doing open world games.
Game Developer
OCTOBER 30, 2023
Game director Ditte Deenfeldt and senior narrative designer Chella Ramanan discuss expanding Pandora, and why building up Na'vi culture was important.
PreMortem.Games
APRIL 8, 2024
When you live in a country that houses twenty percent of the entire world’s population, yet hardly see a genuine and honest representation of that country in video games, it’s time to take matters into your own hands. And that’s precisely what Shalin Shodhan is doing with his studio, Masala Games. explains Shodhan.
PreMortem.Games
SEPTEMBER 28, 2023
When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. Why did you become a solo developer? “I
PreMortem.Games
AUGUST 3, 2023
Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. The Nightmare Escape is a horror game.
Ask a Game Dev
APRIL 8, 2024
The importance of the narrative depends primarily on how important the narrative is to the game. For a game like Overwatch, where the core gameplay is team pvp, the narrative is a lot less important and things like relationships are generally prioritized. If we can always make changes forever, we'll never ship the game.
PreMortem.Games
FEBRUARY 2, 2024
He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says. Yet, with help from the internet and some classes in college, he realized that he too could create games. Why did you become a solo developer? “I’ve
Ask a Game Dev
JANUARY 31, 2023
ALT By far the most common boring common work as a game dev is “waiting for the game or level to finish building”. Build times are probably the greatest time period of lost productivity and boredom among game developers the world over. Figuring out who needs to be in a meeting is a real delicate balance.
Awesome Tuts
APRIL 22, 2022
Recently I promoted my Lazy Game Dev product and this is one of the emails I wrote for the promotion. A young, insignificant game dev named Asbjørn Thirslund is hurrying home to create his first tutorial for a YT channel he just started called Brackeys. Did you just say… ‘game devolepor’? The man chuckles.
That One Game Dev
FEBRUARY 19, 2024
In this article I will give you an insight on how to include compiled GLSL shaders into your project build step using CMake. The post How to compile shaders with CMake appeared first on That One Game Dev.
Ask a Game Dev
APRIL 18, 2024
The thing about old game projects (especially for cancelled games) is that there's really only so long that the old stuff is even viable. This is considerably different from releasing information about a game that was cancelled this year, where things are still raw and legal action is still a very legitimate threat.
Ask a Game Dev
APRIL 2, 2024
The first thing that any new hire has to do is get the project synced to the latest safe build and get the game running. Without being able to run the game, we can't make or test any of the changes we will inevitably need to make. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
Ask a Game Dev
MARCH 27, 2024
The vertical slice is a big milestone in a game's development because it shows the entire game coming together in a cohesive play experience. Since it shows all of the major systems in the game working together, it naturally answers most questions about how the game will play. Call of Duty, Pokemon, Madden, etc.).
PreMortem.Games
JUNE 7, 2023
After releasing Drift Type C , a ‘real physics driving game crafted with an unyielding dedication to authenticity’, Haman finds time to talk about his work. Writing games was always the impossible dream for me – like being an actor or an astronaut or a dinosaur. That game was not Drift Type C. And the biggest pitfalls? “No
AWS Games
JULY 26, 2022
Session-based multiplayer games are a popular form of online game, as they provide players with a quick, engaging experience that they can jump into at any time. However, building a scalable and reliable session-based online multiplayer game is not easy, since there are many components that need to be developed.
PreMortem.Games
MARCH 1, 2023
‘ Harold Halibut started life as a conversation over dinner about our love of stop-motion and story games.’ It sounds like the opening line of a documentary about one of the most remarkable games ever made. None of us would have expected to be making an elaborate, ten year, puppet based game opus. But we did!”
PreMortem.Games
AUGUST 9, 2023
As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. But the end is here, the game is out now on steam. Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.”
Mircosoft Game Dev
DECEMBER 23, 2022
Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! The game started development with Godot 3.x,
PreMortem.Games
MAY 19, 2023
Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. By using photogrammetry the game offers real life locations like famous rock faces or even well known landmarks. Then we got the idea to scan real world cliffs and mountains into the game using photogrammetry.
Game Errors
JULY 19, 2023
Is dev error 7186 popping up in Call of Duty: Warzone 2.0 Suddenly, the frustration will kill your excitement if it shows the dev error code 7186 in Building 21 or Koschei Complex or at any state. What causes the dev error 7186 in COD DMZ? How do I fix dev error 7186 in DMZ? Navigate to the In-game tab.
Mircosoft Game Dev
DECEMBER 9, 2022
The illustration picture for this article is a screenshot of Sandfire , an upcoming 3D person action-adventure game by Kmitt. The game was recently ported to Godot 4, see Kmitt's YouTube channel and Twitter for devlogs and updates. Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). What's new.
PreMortem.Games
APRIL 17, 2023
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Game development is a natural medium for my range of skills and interests”, he says and so he ‘pivoted sharply’ into game development after two years. If you can imagine it, you can build it”, he says.
Mircosoft Game Dev
JANUARY 13, 2023
The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). NET 6 build (C#, GDScript, GDExtension).
Mircosoft Game Dev
DECEMBER 1, 2022
The illustration picture for this article is a screenshot of Disinfection , a space horror game by indie duo Evil Turtle Productions which is currently being ported to Godot 4.0 You can follow the developers on Twitter and Mastodon , and wishlist the game on Steam. NET 6 build (C#, GDScript, GDExtension). What's new.
Ask a Game Dev
MARCH 21, 2024
Programmers on large projects often build or use out-of-the-box tools called profilers that measure performance in specific areas of the code. if you're looking at the front of a building, you can't see the back of the building at the same time without a mirror or something behind it).
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