article thumbnail

I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. I was a bit hesitant to take a detour from my engine and modify the renderer.

Render 69
article thumbnail

The Rule Book: The Building Blocks of Games

Jesper Juul

Presenting The Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus Montola. How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games.

Build 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Creator 2.4.10 - bad (damaged) rendering small node for web-mobile view on desktop browsers

Cocos

The video below describes all the problem with small images rendering for web-mobile I have Canvas size = 1080x1920 The raw image size = 89x89 I set the image as a button and when I build & put my game into an iframe size 443x788 (Facebook instant games) then it works as the video below on desktop browser (Chrome) The weird thing is that it appears (..)

Render 40
article thumbnail

How to build immersive gaming experiences with AR/VR game development 

iXie gaming

Augmented Reality (AR) and Virtual Reality (VR) represent the cutting edge of technology, and some of the most immersive experiences in gaming by bridging the gap between digital and physical worlds. To understand AR/VR game development , one needs to understand the fundamentals of AR/VR as a platform. Why is AR/VR different?

article thumbnail

Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. So you start to build your own font.

Render 98
article thumbnail

Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

Editor Introduction Many developers want to have as much uniqueness in their games as possible. Some developers share their uniqueness with the perfect font for their game, and some have played around with their font to make for some fun and interesting story-building. So you start to build your own font.

Render 98
article thumbnail

Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Are there some rules of thumb one should follow when adding ray tracing (RT) applications like translucency, reflections, shadows, GI, or diffuse illumination to games? This works today.