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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

Build 98
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. An updated build of NVIDIA RTX UE4.25 Selectable per instance type.

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Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Each block may depict a cliff or a building, for instance. of each level.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

You can get started building applications today. DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Developers can also easily build advanced 3D tools and expand their ecosystem reach.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

stable: Android: Remove -fno-integrated-as , it can break arm64v8 build ( GH-48851 ). HTML5: Fix GDNative build with Emscripten 2.0.19+ ( GH-48831 ). Import: glTF: Improved error handling around invalid images and invalid meshes ( GH-48904 , GH-48912 ). Windows: Fix Embree crash when building with MinGW ( GH-48888 ).