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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. First, Nick worked on modeling a couple of old, moss- and dust-caked beds that will be featured in the various homes, huts, and burrows found in Ailur. Take a look!

Dev 52
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

Over the past few sprints, our 3D Environmental Designer, Cass, has been working on modeling out the three individual sets of tree houses that will be featured in Nisar. This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. Check it out!

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Next, Nick created two variants for all four of the vendor signs that will be featured in the Nasahara Ruins level, then finished up a couple pieces for the Clocktower Park - an area within Nasahara that, as its name suggests, serves as a cheeky little homage to the studio name.

Dev 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

Dev 52
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What is Cel Shading & How to Use It?

Game Designing

Usually, Japanese anime films and video games feature this distinct look. For example, anime is known for its hand-drawn style features. Without their signature style, one may not even recognize their clips. You should also decide on the style you want to achieve, whether you’re going for cartoonish or more realistic textures.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas. Some of the most notables feature changes in this update are: Android: Use proper types for converting Java float/double arrays ( GH-67581 ).

Beta 40