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Feature request: Texture atlas polygon support in CC v3

Cocos

We use Texture Packer v7 and it supports Polygon atlases. github.com/cocos/cocos-engine Feature Request: Texture Atlas Polygon Support opened 10:59AM - 04 Oct 19 UTC closed 05:01PM - 01 Aug 20 UTC Ronsku ### Creator version? If you need any additional information about how Polygon Texture Atlases work, please ask.

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Feature request: Texture atlas polygon support in CC v3

Cocos

We use Texture Packer v7 and it supports Polygon atlases. It was working starting from Cocos2d-x, but CC 3 doesn’t support it. Useful links:

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Annoying feature/bug?

Cocos

Almost everybody at my studio can see them the way that I see them… But, there are a few people who cannot see the shaders move unless they click and hold the right mouse button or the middle mouse button to turn on the panning feature. Or is it a feature that I can turn on/off somewhere?

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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too. What is a Render Texture.

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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.

Texture 52
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Weird Texture issue

Cocos

However, the last 2 games had some major modifications/new features etc in the game engine. I have 5 games out there, the first 3 do not have the issue and the last 2 do have it. They all use the same version of cocos (3.17) and the same game engine that we put on top of cocos. We understand that part of what we modified created it.

Texture 52
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Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards. edit: Or can material instance in editor?

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