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Leveraging PocoDriver for Game Test Automation

iXie gaming

Leveraging PocoDriver for Game Test Automation: PocoDriver is an open-source cross-engine UI automation framework which supports Unity, Unreal, cocos2dx-, Android native APP, iOS native APP, and other game engines SDK. Steps to Integrate Poco-SDK with Unity game package: 1. apk), IOS (.ipa), ipa), Windows (.exe)

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[Share] 2D Post-Processing & Lighting Framework

Cocos

Taking inspiration from community experts @gamemcu and @iwae for the ultimate solution, we can use code to directly display the post-processed RT rendered by the camera onto the final window. Since we create a rectangle rendered at the top layer through code, users(who use this solution) won’t notice it, making it both elegant and convenient.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Re-enable per-pixel transparency support on Linux, macOS, and Windows. For users of previous alphas, we don't always have compatibility code to ease transition. If you run into upgrade issues that you can't solve easily, please let us know so we can consider how much inter-alpha compatibility code we need to add.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

We’ve also done a significant code and API refactor and expanded RTXGI’s footprint with added support to Linux, Vulkan, and Arm platforms. For Unreal Engine developers, the RTXGI plugin has been updated to v1.1.42 Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Which game engine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen? and no WASM.)

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. C#: Allow debugging exported games ( GH-38115 ).

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Input: Add mouse event pass-through support for the game window ( GH-40205 ).

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