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Prefabs with polygonCollider returning wrong collision normal

Cocos

we will solve this problem in the following issue github.com/cocos/cocos-engine Prefabs with polygonCollider returning wrong collision normal opened 02:02AM - 26 Jun 23 UTC lealzhan [link] … lision-normal/58972 Hello guys, I am working on multiplayer platformer game using colyseus. y: z.getWorldManifold().normal.y,

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Prefabs with polygonCollider returning wrong collision normal

Cocos

Hello guys, I am working on multiplayer platformer game using colyseus. null) { console.log(z.getWorldManifold()); this.socket.send(“Collision”, { collisionVecs: { x: z.getWorldManifold().normal.x, I have created prefab for a character of each player which gets instantiated after matchmaking completes. y: z.getWorldManifold().normal.y,

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