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What do studio closures mean for Xbox strategy? | Opinion

GamesIndustry.biz

I’d interviewed Xbox senior management several times over the proceeding 18 months, and when it came to acquisitions, they were talking about the need for games that would appeal to PC players, and gamers in countries like Southeast Asia, Japan, Europe, South America and so on. Bethesda didn’t seem to fit the remit. Read more

Studios 142
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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It Because Houllier is working alone, he needs player’s feedback to shape his games. “I Been there, done that! And it’s not for me.

Dev 127
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Leveraging TV and movie adaptations to benefit game franchises | Opinion

GamesIndustry.biz

Perhaps the most surprising thing about this is how unsurprising it has become – how little time it took for us all to become blasé about video games properties being adapted into high-quality, well-received TV shows and movies.

Games 111
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Designer Notes 81: Jake Solomon – Part 2

Designer Notes

In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.

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The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

It nevertheless came as a surprise when Microsoft emailed everyone about the planned shutdown of four Bethesda Studios last week: Arkane Austin (maker of Redfall), Tango Gameworks (Hi-Fi Rush, The Evil Within), Alpha Dog Games (Mighty Doom), and Roundhouse Studios. Sure enough, Redfall wasn’t all that well received.

Content 104
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Hollow Home by Ukrainian studio Twigames tells the story of how the war affects everyday life

PreMortem.Games

With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city. Valerii Minenko , Founder of Twigames studio, explains how his team came up with the idea of the game. The studio is mostly self-funded through contract work and they reinvest their profits back into the company.

Studios 117
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6 x Operative Changes That Kept SciPlay Growing Despite the Market Headwinds

Deconstructor of Fun

The story behind SciPlay's evolution in the realm of social casino gaming is guided by a commitment to player-centric experiences and a pioneering spirit. It's not chasing the next new game. Unified Infrastructure for Informed Game Decisions Changes in infrastructure facilitate the transfer of knowledge from one game to another.