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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

A lot of brainstorming and analysis goes into developing the concept that sets it apart from the crowd. A sure proof of the concept or idea has to be generated to see how viable and feasible it will be for the gaming studio to develop the game. It creates anticipation and buzz for a compelling game launch.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. your partners will take care of everything.

Art 52
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. While he didn’t immediately embark on this ambitious project, the concept lingered in his mind and gradually took shape as a concrete game design.

Puzzle 254
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New details emerge in the ongoing case of Studio ZA/UM

Game Daily

The legal battle between members of Studio ZA/UM entered a new stage last week when a newly-filed lawsuit accused CEO Ilmar Kompus and former executive producer Tõnis Haavel of misappropriating company funds. Now, a new dispute has emerged centering on the ownership of the Disco Elysium IP and of content related to its sequel.

Studios 52
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Take a break from busy GDC and meet Dutch developers at The Netherlands Lounge

PreMortem.Games

The Netherlands may be a small country, but there are many talented studios making amazing games. Like Sony Worldwide Studio Guerrilla Games that recently delivered the critically acclaimed PSVR2 title Horizon: Call of the Mountain. Dutch Indies Like Paladin Studios. Utomik Another well known Dutch game tech company is i3D.net.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.

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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. We adopted USD to streamline our content pipelines and have something that performs well with large amounts of data and can be easily extended. Vehkala spoke with NVIDIA about embracing USD into its game development pipeline.