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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game.

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Garry's Mod removing all Nintendo content after takedown notice

GamesIndustry.biz

Facepunch Studios has received takedown notices from Nintendo and is currently in the process of removing all Garry's Mod content related to IP owned by the platform holder. The developer posted an update on Steam altering its community to the takedown notice, adding that all Nintendo-related workshop items will be removed.

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Misfits Gaming launches game studio, Misfits Interactive

GamesIndustry.biz

Misfits Gaming has launched a new games studio called Misfits Interactive. The new studio is currently working on two original user-generated content titles set for release this year, developed by a team of over 20 people. Chris Casanova has been appointed as head of interactive to lead the studio.

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'Don't show hole' and other good advice from the Baldur's Gate 3 TikTok account

Game Developer

Larian Studio's creative content manager Ben M-J shares good insight into what makes TikTok tick and worked for Baldur's Gate 3.

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Something Wicked Games appoints Will Shen as lead content designer

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Something Wicked Games announced that it has hired Will Shen as its new lead content designer. He joins the studio that has brought other games industry veterans such as Robert Land, Jessica Sliwinski, and Akil Hooper. Read more

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Procedural Content Generation in Game Development

Starloop Studios

Procedural content generation (PCG) is a prime example of how AI in game development is leveraged in creative and compelling ways. As the use of AI in game development ramps up and speculation is rife as to how it will be used in the future, procedural content generation is one of the most well-recognized and [.]

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Nyamakop: "There's demand for African-created content outside of the continent"

GamesIndustry.biz

Nyamakop, arguably one of the most well known studios within South Africa, was founded in 2016, initially as a business endeavour to turn a university project into a commercial game, which became 2018's Semblance. "We You can read all our South Africa Games Week articles on this page.

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