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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

The the first time in over ten years, video games is not the UK's biggest entertainment medium. That includes sales of digital and physical video games, covering PC, mobile and consoles. However, revenue from video-based content grew 10% to £4.9bn, driven by subscription services such as Netflix, Disney Plus, and Apple TV.

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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022.

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Console Gaming’s Triple Threat

Deconstructor of Fun

We can say with more confidence than ever that gaming is at the heart of media and entertainment. Yet this year it’s the console segment that is the biggest revenue growth driver, with an impressive +7.4% Yet this year it’s the console segment that is the biggest revenue growth driver, with an impressive +7.4%

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Now that Mordhau has arrived on both PlayStation and Xbox , console players finally get the chance to hack & slash their way through medieval battlegrounds. The console version supports 64-player online matches with crossplay exclusively for console players. So, we had to be smart and make everything dynamic.

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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Dominant position In Sony’s case, to help sell its headphones and television sets it ensures there is ample content available that showcases the full capability (e.g., Sony currently maintains its dominant position in console gaming with a 2-to-1 ratio for installed devices compared to its main rival Microsoft. Blu-Ray) of its devices.

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Short N Sweet looks to open up a new sector in console gaming

Game Daily

On consoles, where access to publishing is tougher, they are far less common. Mostly, this is to do with the console business model, which favors big productions that offer consumers multiple hours of gameplay. The way we see it, console players are still getting to learn about that option but it’s been a slower process.”

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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PC gaming are significantly popular among younger generations.

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