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Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

Generally speaking, the ease of making changes to the game, its narrative/characters/content is inversely proportional to how close that content is to release. That boss already has all of its mechanics locked down, all of the art done, all of the voice over recorded, all of the features designed, and so on.

Content 52
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

Puzzle 254
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Monetization methods in free-to-play games and their pros and cons

iXie gaming

Free-to-play and live-service games have become well-established in the gaming industry. They provide players with a convenient way to start playing, and the longevity of such games hinges on the appeal of their existing content as well as the strategy for delivering and monetizing future updates.

Balance 52
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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features.

Puzzle 52
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The top 22 mobile games of 2022

Game Analytics

But one thing that hasn’t changed is new hit games entering the market. So to end the year on a high, we rounded up our top 22 games to hit the charts this year. Here are the top games we loved playing this year. If you want some inspiration for games to binge over the holiday period, look no further. Net Fishing!