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Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. Players assign most of the responsibility for safety to game studios, while attributing 45 percent of the responsibility to protect themselves. Half of the players surveyed say they regularly encounter toxicity in games.

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So long 2023! Thank you for the great game dev stories

PreMortem.Games

New studios formed, passions projects dusted off and worked on again and other yet unforeseen initiatives popping up. We look towards 2024 with a mixture of hope and fear, but also with a strong belief in the ability of people to bounce back. All this incredible creative talent on the loose must result in something beautiful right?

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. Cocoon’s development journey spanned a challenging 6.5

Puzzle 254
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Game Art Studio: The Future of Game Development?

iXie gaming

This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio?

Art 52
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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Airships: Conquer the Skies is still going strong on Steam and Stark keeps adding new content to the game to keep the community interested.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. Over the years the team grew to an international and fully remote team of 9 developers that released Mordhau, the studio’s first title, in 2019. It was this idea that pushed everything else.

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