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How to color triangels in custom Mesh?

Cocos

Here is the demo project. I am not sure about why in builtin-standard effect vertex color is not applying, but when I tried builtin-unlit effect in hexmap material, it seems to be working. Also the color value alpha values needed to be added. hex-map-sample 2.zip zip (402.4

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How to color triangels in custom Mesh?

Cocos

I try to use in demo project, and seems this arg. colors is not fill the triangles or i don’t understand how it works in cocos , there is a project attached, can play. In Safari on MacOs Ventura there is no rendered anything, only in Firefox or Chrome. hex-map-sample.zip (387.5

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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Though not fully complete, the demos already show a lot of progress, and the developer is selling their findings on the Cocos store for Chinese developers. Try it out now (Note the demo is in Chinese): ClothDemo for 2.x No need to define the vertex format, and even Cocos has support for sprite meshes.

Build 98
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WebRTC support, progress report #3

Mircosoft Game Dev

The implementation is a full p2p mesh , meaning every player is connected with each other via a "direct" connection, and there is no need for a player to act as a server. WebRTC tutorials and demos. Two new demos are available in the godot demo repository. WebRTCMultiplayer. the ENet implementation). release.

Mesh 52
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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

ENet mesh networking. One of the additions to the ENetMultiplayer is the possibility to create a mesh network, i.e., a network when all peers are connected to each other, without a central server that connects them all. Low level ENet wrappers, ENet meshes for multiplayer. var idpos = peers.keys().find(my_id) WebRTC everywhere!

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

Content 102
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Vulkan progress report #4

Mircosoft Game Dev

Post processes are still mostly missing, but the material testers demo is fully functioning. Likewise, Meshes created in Godot 3.x x will work using the mesh format in 4.x. Most real-time lighting code has already been implemented, so the 3D platformer demo (and even the TPS demo) seems to work. Basis Universal.

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