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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Godot 3.0 progress report #6

Mircosoft Game Dev

Here's a small platformer demo you can try! Add external scripting languages, such as Lua, Python, etc. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. It even runs games flawlessly on mobile web! More power.

Mesh 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Physics: Optimized support function for large meshes ( GH-64382 ). What's new.

Beta 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . These sorts of interactions have to be explicitly scripted. . TextMeshPro.

Asset 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Core: Make property_*_revert methods multilevel and expose them for scripting ( GH-64334 ). Editor: Improvements to shader editor ( GH-63582 ). alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Physics: Optimized support function for large meshes ( GH-64382 ). What’s new.

Beta 40
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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

The following is a short list of recommended resources, but feel free to use different ones from the wealth of video tutorials and demos that have been produced by the Godot community over the years. It's also included directly in the editor when you press the "Classes" and "Search Help" buttons in the script editor.

Alpha 52