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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

I’ve talked about how you can create a Tabletop Simulator demo for your own game before. My first creation was a demo of Blight Chronicles: Agent Decker for their Kickstarter which was simple but functional. Tabletop Simulator allows you to script functions within the game. Need help on your board game?

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D20 RPG – Size, Space and Reach

The Liquid Fire

Different creatures can be different sizes, and accordingly may occupy different numbers of tiles, or be able to reach different tiles (such as for attacking). Size System Create a new folder at Scripts -> Component named Size. Size System Create a new folder at Scripts -> Component named Size.

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D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.

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D20 RPG – Combatants

The Liquid Fire

We will also provide a tile based room for them to fight in. It includes a collection of prefabs, scripts and sprites that we can use to play with. They have the same set of animations: idle gesture walk attack death The consistency in setup allowed me to use the same scripts to manage both.

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D20 RPG – Targeting

The Liquid Fire

Create a new script at Scripts -> Component named EntityFilterSystem and add the following: using System; using System.Collections.Generic; [Flags] public enum EntityFilter { None = 0, Living = 1 I started by declaring a new enum named EntityFilter - it is marked with the "Flags" attribute so that I can treat it as a bit mask.

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. How to Make a Tabletop Simulator Demo of Your Board Game. Click Tile for flat pieces or Figurine for stand-up pieces. You can play-test online.

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

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