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Apple expands games line-up with new dev tool

GamesIndustry.biz

Revealed during its Worldwide Development Conference on June 10, Gaming Porting Toolkit 2 adds support for Intel's Advanced Vector Extensions 2, ray tracing, improved compatibility with Windows games, and new shader debugging tools, as Apple noted on its blog.

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[Release post of the official Shader Graph extension]

Cocos

and is developed based on our in-house open-source Graph component from the Web UI library. To promote collaboration and innovation within the developer community, we have open-sourced the full set of source code for this plugin under the MIT license. This means developers are free to use, modify, and distribute this tool.

Shaders 52
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. It is developed by Chasing Carrots using Godot 4.0 Rendering: Properly append global uniform buffer name in gl_compatibility shaders ( GH-72138 ). milestone.

Beta 106
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph. Shaders: Clean up shader parameter remap ( GH-71797 ). Shaders: Fix shader include dependency handling ( GH-71878 ).

Beta 97
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. Thank you for being an integral part of the dev process with your rigorous testing and timely reports! The game started development with Godot 3.x,

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ). Rendering: OpenGL: Implement missing boot image feature ( GH-70169 ). Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET GH-68870 ).

Beta 95