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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

We talked about the emerging Tile Match subgenre in a previous article and also deconstructed its first success story with Zen Match in another. Being located in Istanbul just like the original developer of Zen Match , Spyke Games must have been inspired by their success story. Thus, Tile Busters was born.

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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Time-sensitive touch Next in our selection is Piano Star: Tap Music Tiles with 25.7M Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games. The game offers its players a difficulty range of Hard, Expert, and Crazy. Tiles Hop: EDM Rush!,

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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Clearly, Plan B Games is doing something right, so let’s talk about that! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Photo by PZS69, posted to Board Game Geek under the CC BY-SA 3.0 Board gamers love the physical experience of games.

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. Join my community of over 2,000 game developers, artists, and passionate creators.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Even 24 years later, we can still look back at this game and learn lessons from it. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain.

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4 Lessons from Terraforming Mars for Aspiring Board Game Designers

Brand Game Development

I consider this to really valuable for learning game design simply because there is so much going on. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. It’s a resource management game, in essence. Anybody want to play a game?

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

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