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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). Jump to the Downloads section.

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Vulkan progress report #7

Mircosoft Game Dev

It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). A very common complaint when using shadowmaps in Godot is that tweaking shadow bias is extremely difficult compared to other game engines. x was rather limited.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Here are some of the main changes since 3.3-stable:

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ).

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