Unity Shader Variants Optimization & Troubleshooting Tips
Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
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Unity Blog
MAY 28, 2024
A deep dive into shader variants, plus some practical tips on how to reduce them to improve project build time and memory footprint.
Unity Blog
NOVEMBER 15, 2023
Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
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Unity Blog
MARCH 19, 2024
The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.
Unity Blog
JULY 28, 2023
Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.
Cocos
JANUARY 8, 2023
github.com/cocos/cocos-engine. fix 2d particle effect bug. cocos:develop ← zxx43:v3.6.2_2dparticle. opened 03:13AM - 15 Nov 22 UTC. Re: # ### Changelog * - ### Continuous Integration This pul … l request: * [ ] needs automatic test cases check. >
Cocos
MAY 6, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web, iOS, and Android. Now, our shader is ready to use.
Cocos
MAY 6, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web, iOS, and Android. Now, our shader is ready to use.
Cocos
JUNE 19, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web,
Cocos
JUNE 18, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web,
Cocos
JUNE 16, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web,
Cocos
JUNE 8, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web,
Cocos
JUNE 6, 2023
Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation. It can be released to multi-platforms, such as Web,
Cocos
SEPTEMBER 14, 2023
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 webp: 1.3.0 ==> 1.3.1
iXie gaming
AUGUST 17, 2023
Unity, a widely adopted game engine, plays a pivotal role in empowering aspiring game developers in making great gaming experiences, thanks to its user-friendly interface and strong community support. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders.
Unity Blog
JANUARY 18, 2024
The Universal Render Pipeline (URP) 3D Sample features four environments for developers to explore how to best use the latest URP features, such as Forward+ rendering, Decals, Lens Flares, Physically Based Rendering materials, Shader Graph, Volumes, and Post-processing.
iXie gaming
JULY 23, 2023
Unity has rapidly risen in popularity to become one of the most widely used game production engines throughout the globe. This enhances Unity’s reputation as a fantastic game engine. Developers can deploy their works on major platforms and devices, including Android and iOS, as well as consoles and web plugins.
Cocos
JUNE 11, 2023
we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. There are already many well-known Cocos games published on the platform on their own.
Mircosoft Game Dev
APRIL 13, 2022
Introduce your project in a few sentences: description, supported platforms, release date, etc. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Do you have prior experience with other game engines? and Global Game Jam.
Cocos
FEBRUARY 16, 2023
We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.
Mircosoft Game Dev
JANUARY 25, 2023
Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). Note that you need to force recompiling your affected visual shaders by doing any change in their graph.
Mircosoft Game Dev
JULY 28, 2022
But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. If you downloaded alpha 13 before this update, you can re-download the editor build for your platform. Some noteworthy changes in this release: Shader preprocessor support and shader includes.
Mircosoft Game Dev
DECEMBER 14, 2014
is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority. Help us let the world know this little game engine exists! The plan for 1.1
PreMortem.Games
FEBRUARY 14, 2024
The visual style definitely took us a while to decide on, as we weren’t sure if we had the capability to go for realism on the Quest platform”, says Frans Overman, one of the two brothers that make up the dev team. Through many shader iterations, we can finally say that the water has reached a level where it actually feels convincing in VR.”
Cocos
MAY 9, 2023
ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms.
iXie gaming
APRIL 24, 2023
Fast forward to today, and Roblox has pioneered the tools and economy around the user-generated content model, making it one of the most successful ongoing gaming platforms in the process. An Introduction to Roblox Roblox launched in 2006, after having the platform on beta since 2004 under the name “Dynablox”.
Nvidia
MARCH 17, 2023
Tools Pipeline Engineering Lead Megumi Ando sat down with NVIDIA to discuss the integration process in the company’s latest release as well as their adoption plans in Polyphony’s game development pipeline. To be able to use the renderer in a game engine, you must either prepare a conversion pipeline instead of a renderer or use a game engine.
Moonmana
APRIL 7, 2023
If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Having been the market leaders for years, these two are the main candidates for the title of the best game engine.
Nvidia
JUNE 4, 2021
This new open, cloud-native platform makes virtual collaboration easy for creators, researchers, and engineers on photorealistic rendering projects. This new open, cloud-native platform makes virtual collaboration easy for creators, researchers, and engineers on photorealistic rendering projects.
Mircosoft Game Dev
DECEMBER 20, 2022
As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. Thus far, we've prioritized the 2D rendering engine to ensure that it is ready for the release of 4.0. Reading from SCREEN_TEXTURE and DEPTH_TEXTURE in spatial shaders. In 3D, only basic rendering is supported right now.
Mircosoft Game Dev
DECEMBER 20, 2022
As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. Thus far, we’ve prioritized the 2D rendering engine to ensure that it is ready for the release of 4.0. Reading from SCREEN_TEXTURE and DEPTH_TEXTURE in spatial shaders. In 3D, only basic rendering is supported right now.
Mircosoft Game Dev
JANUARY 20, 2023
For shaders, we removed the now-redundant SCREEN_TEXTURE , DEPTH_TEXTURE , and NORMAL_ROUGHNESS_TEXTURE ( GH-70967 ). Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’).
Mircosoft Game Dev
AUGUST 30, 2022
Be aware that during the alpha stage the engine is still not feature-complete or stable. Rename JavaScript platform to Web ( GH-65023 ). Editor: Improvements to shader editor ( GH-63582 ). Shaders: Quality of life Visual Shaders updates ( GH-63999 ). Rename hint_tooltip to tooltip_text ( GH-64885 ).
Mircosoft Game Dev
MARCH 11, 2021
Introduce your project in a few sentences: description, supported platforms, release date, etc. Do you have prior experience with other game engines? Now I use Godot as my only Game Engine tool. How do you find Godot’s multi-platform support, both for the editor and your final project? Of course, I’ll stick with it!
Mircosoft Game Dev
DECEMBER 22, 2021
Rendering: GLES2: Fix trunc shader function compilation on Android ( GH-56061 ). Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community. This reverts a change introduced in 3.4.1
Mircosoft Game Dev
AUGUST 5, 2022
Donations and corporate grants play a vital role in enabling us to develop Godot at this sustained pace, since they are our only source of income, and are used 100% to pay developers to work on the engine. Asynchronous shader compilation + caching (ubershader). Thanks to all of you patrons from the bottom of our hearts!
Radiator Blog
APRIL 18, 2022
For him it's not about the graphics, it's about source engine access and engineering processes. Being able to pinpoint bugs in the core Unreal Engine code, fix them, and submit patches to Epic is how modern software development works. I would never maintain my own engine branch.
Mircosoft Game Dev
MARCH 21, 2018
2D engine merged into master branch. implement spatial shaders. While a most of the 2D engine was already working, some bugs kept the editor from being fully usable and also caused problems in regular game projects. 2D engine merged into master branch. Done February 2018. meet with other developers at FOSDEM and GodotCon.
Mircosoft Game Dev
JANUARY 10, 2023
Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.
Mircosoft Game Dev
JUNE 30, 2019
for release, I'm almost exclusively dedicating myself to porting the engine to Vulkan, as part of the 4.0 It seems to be running nicely now, though (multiple window support has not been added at engine level yet, but the initialization is prepared for it). While the rest of the Godot contributors are focused on finalizing 3.2
Mircosoft Game Dev
JANUARY 23, 2018
generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0. The OS implementations for each platform decide how to create an OpenGL context. For the X11 platform (which I am currently developing on) it is hardcoded to create an OpenGL 3.3 Done December 2017. and GLSL ES 2.0
Mircosoft Game Dev
OCTOBER 30, 2017
The main feature of Game Off is its focus on free and open source tools for game development, and this is obviously something that we consider highly in the Godot Engine community, as a fully libre 2D and 3D game engine. Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :).
Mircosoft Game Dev
AUGUST 19, 2021
Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).
iXie gaming
MAY 8, 2023
WebGL Game Development Tools A plethora of tools are available for creating WebGL games, such as game engines, development environments, and tutorials. Advanced 3D games can be effortlessly developed using the robust tools and capabilities offered by game engines such as Unity, Unreal Engine, and PlayCanvas.
Mircosoft Game Dev
OCTOBER 7, 2018
The first day will focus more on engine contributions and technical discussions around the roadmap and future features, while the second day will be more general purpose with different talks and workshop to share game-making knowledge. Godot is a powerful multipurpose engine that can be used for pushing the boundaries of medical simulation.
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