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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics. Named the NVIDIA GeForce RTX 40 Series, these are the world’s most advanced graphics cards. A revolution in neural graphics NVIDIA DLSS (Deep Learning Super Sampling) 3 introduces an all-new neural graphics technology.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

This breakthrough has made real-time path tracing—the next frontier in video game graphics—possible. Since that announcement, 28 top games and applications now use DLSS 3 to deliver realistic graphics with incredible performance, including A Plague Tale Requiem, Portal with RTX, and Cyberpunk 2077.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

It was too old and slow and didn’t like all the fancy graphics. I was on edge though, and it didn’t help that when they send out an email talking about new exciting features, its for the gambling side. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

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GLES2 and GDNative, progress report #1

Mircosoft Game Dev

generate C++ classes for GLSL shaders at compile time. adapt shader compiler to work with GLSL ES 2.0. adapt shader compiler to work with GLSL ES 2.0. load meshes. render meshes. generate C++ classes for GLSL shaders at compile time. Those shaders are written in GLSL, the GL shading language.

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Level editor allowing players to create their own tracks is one of the main features. We created 4 UV sets of each car and wrote a shader that swaps them. To solve the problem we rearranged the mesh and added some edge loops along track parts.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Unity Technologies Assets. Addressables by Unity Technologies. Universal RP.

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