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Practical Use of Render Textures

The Knights of Unity

And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. using legacy rendering, but the features I used work in SRPs too.

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Feature Request: Configure renderer resolution

Cocos

A simple way to do this, render the scene onto a render texture, which you can control the size to manage the desired resolution. This way is literally great if you have been using post-process in your project.

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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.

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Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards.

Feature 40
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Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards.

Feature 40
article thumbnail

Is there features similar to "unity material property block"?

Cocos

I need to use different main texture and different float property to control effect for different cards. Is there feature similar to “unity material property block”, that I can add it to renderer for each card in editor and runtime? Hello, I want to use the same material for different cards.

Feature 40
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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

It allows artists to bring concepts to life by adding depth, texture, and realistic lighting to their designs. From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively.