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AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention.

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What Game Should I Make First?

DameDev.tv

Do you ever wonder what game you should make first? If so, keep reading this What Games Should I Make First Livecast and learn more. He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's Avoid making your game a chore to work on What Are The First Moments Of A Game? (0:51

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The Future of Art & AI in Game Production

iXie gaming

Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.

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Like a Dragon Gaiden Low FPS: How to Boost Performance

Game Errors

In this guide, I’ll share with you the potential causes of Like a Dragon Gaiden Low FPS and provide valuable insights, solutions, and optimizations to elevate your gaming experience and get back into the action. Interesting fact Games rich in visuals and mechanics, like Like a Dragon Gaiden , demand substantial computing power.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. This is a business model I've always wondered about -- make a big complicated game, but then earn revenue from selling ads on the wiki for your own game? Anyway, here's my notes.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

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