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How to Turn Your Ideas Into Reality

Brand Game Development

Need help on your board game? In it, he says that his biggest struggle right now is having the confidence to run with his ideas. This topic is close to my heart, so in this post, I’m going to talk about how to find the confidence to turn your ideas into reality! Creating something new is scary.

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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Mortal Glory 2 is a turn-based fantasy roguelike where players manage a team of traveling gladiators. I was getting bored at my office job and decided to learn how to make games. Thanks to the surprising success of my first game, I was able to become more serious about it and turn gamedev into my full-time job.” I don’t.

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From Concept to Success: A Deep Dive Into Our Popular Gaming Solutions

Logic Simplified

Our Gaming Solutions Can Transform Your Next Gaming Project In the competitive gaming industry, our services and solutions maximize the chances of a game’s success by focusing on the features, functionalities, and overall quality of the game. Read more on how we do that.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. That alone took him hundreds of hours and the whole project now sits at 7 years.

Dev 104
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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

After discovering the world of frame-by-frame animation he turned his school books into flipbooks. They hired him to create animations for an augmented reality game. In the quiet of the night, between 3 and 5 a.m., Steve Mwangi’s creative spirit comes alive. The Kenyan indie developer cherishes that early morning spark.

Animation 143
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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

It’s how you turn rough, raw ideas into polished, ready-to-play games. This is a follow-up on last week’s post, How to Turn Your Ideas Into Reality. In that post, I talk about how to get started with intimidating creative projects. ” Need help on your board game?

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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. That alone took him hundreds of hours and the whole project now sits at 7 years.

Dev 104