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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. x version(at the time of writing that is 4.1.3) Jumping to 3d I went into the deep end and used Ogre3d for a while using C++.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. For more advanced use cases, you can use TextMesh to generate 3D meshes from font glyphs, so you can add WordArt to your scenes ;). Asynchronous shader compilation + caching (ubershader).

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Godot 3.0 progress report #6

Mircosoft Game Dev

Add external scripting languages, such as Lua, Python, etc. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. Add import/export formats using official libraries from outside Godot. Customization. More power.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ).

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