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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

The underlying mesh and overlaying texture are both adjusted instantly. The first two studios that have used the platform in their production are almost ready to announce their games. “For example, our character blending technology is an amazing feature. It allows both a huge range of creative options and incredibly realistic detail.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

Over the years the team grew to an international and fully remote team of 9 developers that released Mordhau, the studio’s first title, in 2019. However, you always need people who act as filters in the end, because random ideas do not mesh well together.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

These include: Bump mapping Bump mapping is a texture mapping technique that simulates small-scale bumps, wrinkles, ridges, and other surface irregularities by altering the surface normals of a mesh but without actually changing the geometry. 3D character model by CGS grad Pietro Trizzullo who is now working at Room 8 Studio.

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

thatgamecompany (TGC) is a renowned game development studio celebrated for its distinctive approach to creating emotionally engaging games that foster human connections. Eventually the player telemetry stream was swapped out for a meshed network approach. Image: Sky’s concert stadium of fully connected players.

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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Update: One regression has been found which could cause crashes when using the GDScript LSP in Visual Studio Code. GridMap: Fix GridMap erasing octants in the wrong order ( GH-50052 ).

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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Some regressions were noticed after the release though, so we decided that Godot 3.2.3 Rendering: Fixed images in black margins ( GH-37475 ).

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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

C#: Add Visual Studio support ( GH-39784 ). GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Here's a Release Candidate for the upcoming Godot 3.2.3 C#: Fix crash when pass null in print array in GD.Print ( GH-40078 ).