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SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. This document was written in hopes to find more developers that would like to help us write rendering code, as it explains the overall design. Running the whole graphics rendering in a separate thread.

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Godot's new renderer, progress report #1

Mircosoft Game Dev

As many of you have probably heard, a new rendering backend is being worked on for Godot. Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. Refactor the texture API to include more modern texture compression formats.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). and is intended to run on very old PC hardware as well as most older (still working) mobile phones.

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Stuttering in Games? Here’s a Complete Guide to Fix FPS Issues

Game Errors

However, these are some of the more common factors behind stuttering in games: Unsuitable PC hardware : Stuttering occurs because your PC barely meets the minimum system requirements of many Windows games. Thermal throttling : Thermal throttling lowers frame rate and clock speed to cool down your PC while you’re playing games.

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The Invincible Low FPS: How to Fix Performance Issues

Game Errors

With its rich textures and complex physics, I was eager to dive in. Interesting fact: Did you know that detailed games like The Invincible often have FPS drops due to the intricate rendering of environments and physics calculations? It seemed like my PC could finally fully utilize the graphics card’s capabilities.

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