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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. For Renderer, I chose Forward+ because I think it is somewhere between URP and HDRP. I’ve been dabbling at creating my own game for ages, starting with RPG maker back when the only english version was not officially available. A couple quick notes.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Update CanvasItem when MultiMesh instance transform changes ( GH-54899 ). Rendering: Portals: Allow user to set roaming expansion margin ( GH-54921 ).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Rendering: Fix vertex attribute specification for octahedral compression ( GH-54768 ). Rendering: Update CanvasItem when MultiMesh instance transform changes ( GH-54899 ). Rendering: Portals: Allow user to set roaming expansion margin ( GH-54921 ).

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Top Emerging Free Game Development Tools and Trends!

Big Games

Find character sprites, environment tiles, UI elements, sound effects, and music tracks, all contributed by artists and musicians within the game development community. Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Import option to split vertex buffer stream in positions and attributes ( GH-46574 ).

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Thirdparty library updates: embree 3.13.0,

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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Both features were implemented by our text rendering expert bruvzg in the master branch for Godot 4.0,

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