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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Import option to split vertex buffer stream in positions and attributes ( GH-46574 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ).

Beta 52
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Game Art Studio: The Future of Game Development?

iXie gaming

They often create highly detailed models for characters and other objects, which can take hours or even days to render into the game world. The studio will provide a script for the character’s dialogue, which you can customize to fit your game’s needs. What do Game Art Studios do? Casual Mobile Art. 3D environment.

Art 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Import option to split vertex buffer stream in positions and attributes ( GH-46574 ).

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. More rendering improvements. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. More rendering improvements. Large files support (> 2.0

UX 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). The new 2D batching is only implemented for the GLES2 renderer, so if you use GLES3 you will not be able to benefit from it. As the GLES3 renderer is being deprecated by Vulkan in Godot 4.0, Files: Improve UX of drive letters ( GH-36639 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 Editor: Improved go-to definition (Ctrl + Click) in script editor ( GH-37293 ).

Debug 52