Remove tags rendering
article thumbnail

Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

The best optimization is often not to render anything at all. If the hardware doesn't have to render and animate a thing, it saves a lot of processing time. We do this by not rendering models that the player can't see (e.g. and also by not rendering the parts of the model that the player can't see (e.g.

Render 62
article thumbnail

Understanding and Measuring PC Latency

Nvidia

When the game samples this message, it tags the frame with a PC_LATENCY_PING marker ETW event. On game engines that do not allow the Present() calls to be bracketed, the RENDER_START/END marker ETW events are used to log the frame ID, bracketing the render submissions. For a list of tagged events, see Table 1.

PC 111
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). See the list below.

Beta 110
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). New NavigationServer performance monitor ( GH-70731 ).

Beta 85
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 75
article thumbnail

Release candidate: Godot 3.4.4 RC 2

Mircosoft Game Dev

Core: Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" ( GH-58859 ). Rendering: GLES2: Fix compression on blend shapes ( GH-58838 ). Rendering: GLES2: Fix VersionKey comparison in shader binding ( GH-58855 ). API documentation updates. See the full changelog since 3.4.3-stable

Render 52