Remove topic environment
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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. GameFromScratch.com Godot 4.x x 3D Tutorial: Lighting, Shadows and Global Illumination This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x x (Godot 4.2

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Is any progress being made against online anti-social behaviour? | Opinion

GamesIndustry.biz

If there's one topic that's remained resolutely evergreen in the games business for the past couple of decades, it's the topic of online anti-social behaviour and how best to police it. Read more

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Sarkeesian: "Your DEI initiatives are making your culture worse"

GamesIndustry.biz

Diversity, equity, and inclusion has been a hot button topic in the games industry over the past decade, with numerous companies embracing DEI efforts in the wake of scandals and tragedies that emphasized the inequality of industry, specific companies, or society as a whole.

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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Such pain makes it very tempting to either ignore the topic or retreat into soft, easy homilies. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. I’ve been talking about this topic since I had hair. No shell of protective irony here.

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Call for Papers: Game Global Summit: Berlin, July 11, 2022

Game Global

An advisory board of professionals from the industry will help us pick the topics and select the best presentations, ensuring relevance. Do you have a topic innovative enough to engage and challenge our attendees in a discussion during and after the presentation? Game Global does not sell speaking slots. Avoid a sales pitch.

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Forging Socio-Emotional Connections in Games

Game Design Aspect

The conversation really tied in with a previous panel topic at CIMFest, Designing Non-Toxic Game Communities. According to Chen, designing an environment conducive to positive connections is of utmost importance to creating a congenial community. In Journey , players were made to feel small by making the environment majestic.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Characters are equipped with spatial cognition and scene understanding, enabling dynamic comprehension of their environment. Examples include interacting with the environment or other characters. Consequently, NPCs perceive situational elements, objects, characters, and their corresponding states in real time.

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