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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

In 2013, Daniel Macharia made the scariest decision of his life. He decided to leave his career in banking for video game development a month before his 25th birthday. Beyond his role at ADMI, he passionately nurtures ChezaCheza , his game development studio. One day he played Tekken 3 and he was hooked. “I

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A day in the life of a localization project manager

Game Global

We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side.

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In the Board Game Industry, the Rules Always Change

Brand Game Development

If you stay in the board game industry for long enough, you will hear your fair share of conventional wisdom. Conventions are good for promoting your game. This is not just because we’re experiencing an unprecedented shake-up in day-to-day life because of the coronavirus. Need help on your board game?

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The Remote Work Experiment is Over (?)

Deconstructor of Fun

game industry work satisfaction survey “It’s time to admit that remote work doesn’t work. WFH Friday is a four-day work week. Full WFH is a two-day workweek. Personally, over the years I have experience running games studios as fully on-site, remote, and hybrid. We will share our findings in our next newsletter!

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A day in the life of a video game localizer

Game Global

We continue our series of articles about the different roles in the video game localization industry. Federica Lusardi , Senior Translator/Editor – Italian at Square Enix in London, walks us through her experience in one of the localization industry’s most critical subjects, translation.

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How to build successful VR games as a solo developer

Game Analytics

Building video games has never been a simple task. You can have a brilliant idea for a game, but without the right skills, tools and resources, it can be near-impossible to tackle by yourself. So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-game developer.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. For Alan's video game to come to fruition, he needed a team of capable artists to help him.

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