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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

Gen Alpha (born 2010 or later / 10-13 y.o.) For Generation Alpha, video games are the number one source of entertainment, with 22% of their leisure time spent on gaming. That percentage jumps to 94% for Gen Alpha and 90% for Gen Z (with 93% and 88% engagement respectively). Gen Z (born 1995-2009 / 14-28 y.o.)

Mobile 127
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The BGP Alpha has ARRIVED at Last! (+ New Release Plans)

Yotes Games

The Battle Gem Ponies Alpha Demo is finally here! Which then leads into a hunt for the 6 Alpha Ponies roaming the regional outpost. At launch you'll be able to play this smaller chapter and get in at a discount ( $5 on mobile ) before Act I of the "Mane Adventure" comes along by the end of Summer, raising the price to a full $10.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues. Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 4

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 , alpha 3 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Shader Problem in IOS

Cocos

I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. I have a question related to shaders. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:

Shaders 40
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D2 log 074 – New level format

Catnip Games

I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable. This gives me freedom in level design and saves work making tiles… tileable. So it’s RGBZ.

Terrain 52