In fighting games counting (comparing) frames on moves/animations is important, even for players. For other types of games, do developers or animators count or tweak to the frame? And when counting small amounts of time like that, how do most studios do it? Frames? Milliseconds?
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SEPTEMBER 29, 2023
Animators typically count things in terms of frames. Some designers care about frames specifically too, but engineers and designers generally use milliseconds or decimal seconds (e.g. seconds) to describe how long something should be. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?
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